AI Insights · Timothy · April 2023
Top 5 Hypercasual Games on iOS in Belarus: Q1 2023 Performance
Explore the performance trends of the top 5 hypercasual games on iOS in Belarus during Q1 2023, highlighting their weekly downloads, revenue, and active users.
In the first quarter of 2023, the hypercasual gaming landscape on iOS in Belarus showcased notable trends and shifts. Here's a closer look at the performance of the top 5 hypercasual games, based on data from Sensor Tower.
Water Sort Puzzle: Get Color from Zephyrmobile experienced a significant increase in weekly revenue, peaking at around $36 in the first week of February. Weekly downloads surged mid-quarter, reaching a high of 3.7K in the week of February 20. The game also saw a rise in weekly active users, peaking at approximately 7.5K in the same week before experiencing a gradual decline towards the end of the quarter.
Going Balls by Supersonic Studios Ltd showed fluctuations in weekly revenue, with a peak of $30 in the first week of January. The game's weekly downloads were relatively stable, with a notable increase to 1.2K in the first week of January. Weekly active users remained consistent throughout the quarter, peaking at around 1.4K in late February.
Dumb Ways to Die from Metro Trains Melbourne Pty Ltd saw a significant spike in weekly downloads, reaching 2.7K in early February. The game's revenue also peaked at $27 in mid-February. Weekly active users followed a similar trend, peaking at over 4.1K in early February before gradually declining towards the end of March.
Brightika, Inc.'s IQ Boost: Training Brain Games saw a consistent performance in weekly active users, maintaining around 3.4K to 5.3K throughout the quarter. The game’s weekly downloads were highest at the beginning of the quarter, with 2.2K in early January, before gradually decreasing.
Finally, Bridge Race from Supersonic Studios Ltd had a modest performance in terms of weekly downloads, peaking at 795 in mid-March. The game's weekly active users saw a steady performance, peaking at around 2.8K in mid-March.
These insights highlight the dynamic nature of the hypercasual gaming market in Belarus. For more detailed analysis and additional insights, visit Sensor Tower.